This text is the first to provide both a complete theoretical treatment of the subject and a variety of real-world applications, primarily in economics, but also in business, political science, and the law.
Strategies and Games grew out of Prajit Dutta's experience teaching a course in game theory over the last six years at Columbia University. The theoretical topics include dominance solutions, Nash equilibrium, backward induction, subgame perfect equilibrium, repeated games, dynamic games, Bayes-Nash equilibrium, mechanism design, auction theory, and signaling.
An appendix presents a thorough discussion of single-agent decision theory, as well as the optimization and probability theory required for the course.
Every chapter that introduces a new theoretical concept opens with examples and ends with a case study. This is also the first text to provide a detailed analysis of dynamic strategic interaction. There is a profusion of game theory texts now available. Prajit Dutta's book is clearly one of the best.
It will be of particular interest to undergraduates with a background in economics, who seek a deeper understanding of how strategy plays a role in competition, particularly dynamic competition.
Professor Dutta strikes an excellent balance between formal development of the fundamental ideas in game theory and interesting economic applications. This book introduces advanced undergraduates and beginning graduate students to the exciting and elegant world of game theory.
Search Search. Strategies and Games grew out of Prajit Dutta's experience teaching a course in game theory over the last six years at Columbia University. The theoretical topics include dominance solutions, Nash equilibrium, backward induction, subgame perfect equilibrium, repeated games, dynamic games, Bayes-Nash equilibrium, mechanism design, auction theory, and signaling.
An appendix presents a thorough discussion of single-agent decision theory, as well as the optimization and probability theory required for the course. Every chapter that introduces a new theoretical concept opens with examples and ends with a case study. This is also the first text to provide a detailed analysis of dynamic strategic interaction.
In the fourth edition, new real-world examples and compelling end-of-chapter exercises engage students with game theory. With the publication of John McMillan's 'Games, Strategies, and Managers, ' managers can now unlock the power of this bold way of thinking. The book strips away distracting details and provides insights into what is really going on in every negotiation and strategic decision. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels.
Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation. Students are presented with empirical evidence, anecdotes and strategic situations to help them apply theory and gain a genuine insight into human behaviour.
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